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Uro has not yet been banned and it has a new deck in 4C Omnath. Standard, Sealed or Draft?ĭiving into the games main game modes, the game’s main money-maker is Standard. Spell lands are going to be important over the next two years, so make sure you don’t overlook them. One side of these has a land on it, the other is either a different land or a spell, giving you a huge amount of utility and making for some interesting in-game decisions. Interestingly, Zendikar Rising adds a new type of double-faced card: the spell-lands and modal double-faced lands. Unlike Oath, there is a lot of adventure to be had here and it feels good to be back. Between its land-matter and tribal mechanics, there is a lot to explore here. If you can amass a Rogue, a Cleric, a Wizard and a Warrior, or at least as large a party as you can, there is often a bonus in there for you. But with it comes Kicker, another fan favourite, and Party - a new mechanic inspired by Dungeons and Dragons. The return of Landfall, and premium cards such as Lotus Cobra, is extremely welcome. In a more real sense, getting rid of the Eldrazi and focusing on why players love this plane also feels like a healing process it’s a second chance to get Zendikar right.Īnd they’ve managed admirably. In the lore, the Eldrazi - interplanar monsters who came to Zendikar to literally suck the life out of the plane itself - have been driven away and Zendikar is healing. This means that everything from Throne of Eldraine onwards ( banlist notwithstanding) is legal.įor those of you who love playing with your Ravnicards, for want of a better term, you can still play them in Historic - MTG Arena’s eternal format.
#Quick draft zendikar update
So, with the terror of recent past still fresh, should players be afraid to return to return to Zendikar, or has Wizards of the Coast learned from its mistakes?įirst things first, for those of you who play Standard game mode, September’s update means that the Ravinca cards are rotating out (will no longer be playable). Playing just one land can create a hard-hitting 4/5 creature out of nowhere.Unfortunately, the last time we went to Zendikar, we had Battle for Zendikar and Oath of the Gatewatch - sets widely held as two of the worst in recent Magic and regarded by Mark Rosewater, head designer for the game, as one of the low-points of his design career. What does it do? It creates an array of 0/1 Plant creature tokens according to how many basic lands its controller has, and its Landfall trigger puts four +1/+1 counters on an allied Plant. This 5/5 legendary Elemental costs RG, a great late-game finisher for this deck. A curve-topper also appears in multicolor: Phylath, World Sculptor. And of course, it gets +2/+2 for each Landfall trigger, par for the course in this furious deck.
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This 1/1 Elemental has haste, and it can't be blocked by low-cost creatures, allowing it to push damage in the early game. Multicolored cards ramp up the aggression, such as Brushfire Elemental. Getting +2/+2 is a real theme in this deck, and it's perfect for a meaty aggro deck like this. On the low end of the curve, Akoum Hellhound is a tiny 0/1 for just R that gets +2/+2 for each Landfall trigger. Meanwhile, Canopy Baloth is a four-drop 4/3 that gets a hefty +2/+2 for each landfall trigger, allowing it to smash any blocker.